Elitsa Milanova
University of Plovdiv “Paisii Hilendarski”
https://doi.org/10.53656/for2024-06-07
Abstract. The article analyzes the representation of Chinese mythology in computer games and computer games as part of the liguodidactic instrumentarium of competence approach to learning Chinese language and culture. It studies the potential of lessons based on linguocultural analysis of information distortion of mythological creatures in computer games. The advantages of computer games for general personal and specific language progress of the students are justified.
Keywords: computer games; Chinese mythology; information distortion; linguocultural analysis; foreign language teaching
